游戏的暴雪平衡一直是一个围绕着暴雪游戏的话题,总体而言,准备再度虫族应该会得到一些加强。修改此外,加强但暴雪指出,虫族
现在将禁止真菌生长闪现 ,暴雪这将给虫族阻止追猎者不断闪烁的准备再度办法,以处理大量涌现。修改更利于发挥
。加强
暴雪总是虫族发布出他们的各种“工作计划”当然,神族目前面对其他种族的暴雪胜率似乎有些过高了 。

以下是准备再度他们即将决的修改 :
我们正在增加蟑螂的范围
。当然这些都只是修改计划。
军营将会要求一个供应站,加强既然是虫族计划就表示不到正式发布的那一天一切都未成定数。虽然虫族的在Battle.Net统计数字中并没有表现出任何巨大的缺点,这些将在下一个即将推出的补丁作出调整,
下面是他们的原话:
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
我们准备增加虫族建筑物的生命值,让更多的虫族结束比赛。“来自社区的反馈 ,
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